Experiments

003

The anime dial

How much semi-realism can I add before it stops looking like anime?

Part 01

Ten concepts, six corrections

I took ten reference concepts and rebuilt each one with text alone, aiming for anime with semi-realism only in the light, the volume and the materials. The real question turned out to be where the line is.

The one I pickedIvory Dragon Oracle after the correction.Krea2 · txt2img · seed 92401 · 1024×1280 (4:5)

6 attempts

Too realistic, then fixed

I rebuilt each concept from a reference using only text (no img2img). In the first review, six of the ten concepts needed a correction, four of them for being too realistic or photographic. Top row: the first batch. Bottom row: the corrected one.

Each frame is an attempt. ✕ discarded · ✓ better · – no strong verdict.
  1. Dragon · 1stDiscarded

    Ivory Dragon Oracle, first batch: it reads as a realistic fantasy painting, not as anime.

    Seed 92301 · 62 % anime / 38 % semi-real
  2. Cat · 1stDiscarded

    Golden Cat Goddess, first batch: too realistic.

    Seed 92601 · 58 % anime / 42 % semi-real
  3. Fae · 1stDiscarded

    Botanical Fae Empress, first batch: a realistic portrait.

    Seed 92701 · 55 % anime / 45 % semi-real
  4. Dragon · fixedBetter

    Eyes, nose, mouth, hair and face planes described as unmistakably anime. The dragon, the violet and the opal ornament stay.

    Seed 92401 · corrected batch
  5. Cat · fixedBetter

    The halos, the gold and the flowers stay; the face and the hair are clearly anime now.

    Seed 92701 · corrected batch
  6. Fae · fixedBetter

    The botanical density, the wings, the jewelry and the palette stay; the face is anime with a soft painterly volume.

    Seed 92801 · corrected batch

5 attempts

The dial, from 84 to 55

Every concept had its own balance written into the prompt. Placed side by side, the numbers show how far I pushed the semi-realism before the image stopped reading as anime.

  1. 84 / 16Option

    Scarlet Occult Sorceress: high-contrast crimson and black with cel shading. The most anime of the set.

    84 % anime / 16 % semi-real in the prompt
  2. 70 / 30Option

    Atompunk Hotrods, batch 3: the balance I recovered from Atompunk Girl.

    70 % anime / 30 % semi-real in the prompt
  3. 62 / 38Option

    Ivory Dragon Oracle: ornate dark fantasy with opal scales.

    62 % anime / 38 % semi-real in the prompt
  4. 58 / 42Option

    Golden Cat Goddess: molten gold, filigree and backlight.

    58 % anime / 42 % semi-real in the prompt
  5. 55 / 45Option

    Botanical Fae Empress: painterly, with art-nouveau curves. The most realistic balance I could still call anime.

    55 % anime / 45 % semi-real in the prompt

6 attempts

The other way round: when the face goes flat

In another series, Atompunk Hotrods, I had the opposite problem: the faces came out flat, like a cartoon. I blamed the negative and removed it. They came out just as flat. The cause was in my own text. I was asking for winks and big smiles, and I never described the face. So I added one sentence that describes the face and swapped the gestures for calm ones. Top row: before. Bottom row: after, same scene and same seed.

  1. 1 · ADiscarded

    A flat face: big eyes and almost no volume.

    Hotrods · scene 02 · face not described
  2. 2 · ADiscarded

    A cartoon smile. The nose is barely a line.

    Hotrods · scene 04 · face not described
  3. 3 · ADiscarded

    Huge eyes and a smooth, flat face.

    Hotrods · scene 09 · face not described
  4. 1 · BBetter

    Same scene. Now there is volume in the cheekbones and the lips.

    Hotrods · scene 02 · with one sentence describing the face
  5. 2 · BBetter

    A calm look, and a nose with shape. It also changed her eye color, which I did not ask for.

    Hotrods · scene 04 · with one sentence describing the face
  6. 3 · BBetter

    It no longer reads as a cartoon.

    Hotrods · scene 09 · with one sentence describing the face

What I learned

  1. The percentages are words, not settings. 84/16, 70/30 or 62/38 are art-direction descriptors in the prompt; the model doesn’t measure them. What changes the result is what I describe.

    Attempts: 84 / 16, 70 / 30, 62 / 38

  2. Realism gets in through the face. Every time a first batch came out too realistic, the fix was the same: describe the eyes, nose, mouth, hair and face planes as anime, and keep the realism for light, volume and materials. It works the other way too: when a face came out flat, describing it in the text brought the volume back. Cartoon gestures, like a wink or a big smile, flatten it.

    Attempts: Dragon · 1st, Dragon · fixed, Cat · 1st, Cat · fixed, Fae · 1st, Fae · fixed, 1 · A, 1 · B

  3. A correction round is the normal path, not a failure: six of the ten concepts needed one in the first review.

    Attempts: Dragon · 1st, Cat · 1st, Fae · 1st

  4. Rebuilding a reference from text alone keeps the idea, not the pixels. I describe subject, composition, palette, line and shading, and generate from zero, without img2img.

  5. Different concepts want different balances: a graphic sorceress works at 84/16, a painterly botanical portrait at 55/45.

    Attempts: 84 / 16, 55 / 45

The next question

If the percentages are only words, can I measure the balance instead of describing it?

The next experiment

004

Four ways to double an image

Which upscaler can I trust to double an image without redrawing it?

Open

Follow the lab

Every experiment goes up as it happens: the picked images, the clips in motion and the batches that didn't work.

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